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Video games and virtual reality are powerful tools that are changing the way mental health care is delivered. Outside of his work at GameWave, Dan is passionate about helping other mental health professionals understand how these technologies can be used to create more engaging, effective therapy.
His goal is to show clinicians how video games and VR can strengthen the therapeutic relationship and better support people as they work toward meaningful, lasting change.
VIDEO GAMES AND TEENAGERS
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VIRTUAL REALITY: IMMERSIVE TOOLS OF ENGAGEMENT IN PSYCHOTHERAPY
Engagement in therapy is paramount and can be challenging with younger generations. Through combining traditional tools with gamification and commercial virtual reality, clinicians have an opportunity to further understand and assist clients in an engaging way. This session focuses on the application of commercial VR headsets in treatment.
HOW TO UTILIZE VIDEO GAMES AND VR IN THERAPY: HARNESSING THE INTERSECTION OF GAMING CULTURE AND LGBTQIA+ COMMUNITIES
The session will cover approaches to using gamification, gaming culture, and virtual reality (VR) to create inclusive and affirming therapeutic environments for LGBTQIA+ clients.
VIDEO GAMES IN THERAPY
Training clinicians on the application of video games in psychotherapy: how to gather relevant and diagnostic client information and implement evidence-based approaches with games in their practice.
THERAPY - ACTUALLY, IT MIGHT BE FUN AND GAMES
In this episode of the inSocialWork Podcast, host Peter Sobota interviews Dan Kelley, LCSW, who has integrated video games and virtual reality into therapy. Kelley, a social worker and founder of GameWave Mental Health, shares his journey into this innovative therapeutic approach, explaining how gamification and virtual reality (VR) can help clients build skills, address trauma and foster emotional resilience.
PRESS PLAY TO START: ‘CHANGING THE GAME’ IN
THERAPY THROUGH VIDEO GAMES & VIRTUAL REALITY
By adopting video games and virtual reality as therapeutic tools of engagement, we can expand, enhance, and uncover new pathways in our approach to healing. This presentation will address findings in the growing body of research and literature, include case examples, and provide a brief demonstration to allow attendees to walk away with a basic understanding toward why and how video games and virtual real
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Here's what the process looks like:
1. Let's Talk
We'll start with a conversation about your event, your audience, and what you hope to accomplish. From there, we'll determine whether I'm the right fit and how I can best support your goals.
2. Let's Make It Official
Once we've agreed on the details, we'll confirm the date, finalize the contract, and secure your event with a deposit.
3. Let's Make It Memorable
Before the event, we'll coordinate logistics and any final details.
I'll handle the preparation, show up ready to engage your audience, and together we'll create a meaningful experience.
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