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With the rise of the digital age, Dan’s goal is to give back to the field of mental health on a wider scale through educating other mental health professionals on the uses and application of video games and virtual reality as cutting-edge, therapeutic tools so that individuals and families seeking help have more opportunities to access engaging interventions and therapeutic relationships on their journey to desired, positive change.
HOW TO UTILIZE VIDEO GAMES AND VR IN THERAPY: HARNESSING THE INTERSECTION OF GAMING CULTURE AND LGBTQIA+ COMMUNITIES
The session will cover approaches to using gamification, gaming culture, and virtual reality (VR) to create inclusive and affirming therapeutic environments for LGBTQIA+ clients.
VIRTUAL REALITY: IMMERSIVE TOOLS OF ENGAGEMENT IN PSYCHOTHERAPY
Engagement in therapy is paramount and can be challenging with younger generations. Through combining traditional tools with gamification and commercial virtual reality, clinicians have an opportunity to further understand and assist clients in an engaging way. This session focuses on the application of commercial VR headsets in treatment.
VIDEO GAMES IN THERAPY
Training clinicians on the application of video games in psychotherapy: how to gather relevant and diagnostic client information and implement evidence-based approaches with games in their practice.
PRESS PLAY TO START: ‘CHANGING THE GAME’ IN
THERAPY THROUGH VIDEO GAMES & VIRTUAL REALITY
By adopting video games and virtual reality as therapeutic tools of engagement, we can expand, enhance, and uncover new pathways in our approach to healing. This presentation will address findings in the growing body of research and literature, include case examples, and provide a brief demonstration to allow attendees to walk away with a basic understanding toward why and how video games and virtual real
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If you're interested in having me speak at an upcoming event:
1. The Call
- let's have a conversation about the event, the audience, your goals, and how I may assist with achieving them.
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2. The Accord
date, deposit, contract
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3. The Fun
Final payment, Arrival, Learn
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